![]() ![]() In addition to the main campaign sequence, players may create their own levels with an included level editor and share them using Steam workshop. There is also now a Workshop in the game that allows you to add new weapons and levels with high support of George Mandell. A few weapons are typically given to the player at the beginning of each scene, with the player expected to replenish their arsenal with the weapons dropped by enemies. ![]() There are a variety of weapons, each of which can be dual-wielded in combination with any other weapon. ![]() Dives are useful for evasion, especially when combined with a "bullet time" mechanic that slows down the passage of time, allowing for high-precision attacks. Kicks can be used to knock weapons out of the hands of enemies, move tables for cover, or to kick enemies out of windows. The game has a heavy emphasis on fluid movement using dives, slides, and kicks in addition to the running and jumping that is typical of first-person shooters. Maximum Action is a physics-based shooter that takes inspiration from games such as Max Payne, Superhot, and Action Half-Life. The game features gun fu, ragdoll physics, and player movement inspired by Hong Kong action cinema. ![]() Maximum Action is an upcoming indie first-person shooter video game created by American developer George Mandell and self-published by Mandell under the name Balloon Moose Games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |